![]() Whether they’re charging you head on or expelling acid that temporarily disables your weapons and gear, combat encounters feel a bit stale. ![]() Lost on Mars aliens look great, but they mostly feel similar regarding ways they attack. Each of the situations on their own or combined provide unpredictable and fresh combat scenarios. In a typical Far Cry open world, you’ll face off against enemies on foot and in land, air, and sea vehicles. Sure, they all blast lasers and one even fires a beam that turns aliens into cows and chickens, but I quickly grew bored of the firearms at my disposal primarily due to the shallow enemy variety. Unlike the diverse functions and designs of Blood Dragon’s weapons, Lost on Mars’ guns all appear nearly identical and don’t feel particularly satisfying to shoot. However, Nick’s alien weaponry leaves much to be desired. Long leaps to and from rocky surfaces to avoid the sand-dwelling arachnids innately reminds me of my love for Tremors, and brutally punching them off cliffs is undeniably enjoyable. Along the way, you garner more zany gear including an invisibility cloak, power gloves, and shield ability called the Cock Blocker. Mars has low gravity, and Nick’s space suit is equipped with a handy hover ability ripe for blasting aliens from the starlit skies. Albeit minimal, this expansion features a unique set of mechanics that moderately alleviate the lackluster gameplay. Remember the tedious nature of climbing all those towers in Far Cry 3 and 4? Believe it or not, scaling towers is one of the primary objectives in this expansion.Īdmittedly, it’s not as dull as it sounds. To my disappointment, Lost on Mars strips away those elements of gameplay and ultimately feels like it takes a significant step back. It’s also nice to arm myself with a series of weapons that support my ever-shifting play style. For example, in Far Cry 5, it’s not uncommon to share a conversation with a joyous NPC moments before a savage wolverine attacks them amidst the onslaught of a Peggie convoy on the side of a mountain. My adoration for the Far Cry franchise stems from the unpredictable nature of its sandbox settings and the option to approach any situation as I see fit. While Hurk’s endless string of jokes doesn’t land consistently, he serves as a fun ally during your quest across the infested plains of Mars. ![]() Naturally, the story is as ridiculous as it sounds. You inhabit the role of the adept pilot as you assist your friend in retrieving his body parts scattered across the planet and ceasing the alien invasion. ![]() Sadly, for our sake, he falls short of conquering the threat at hand, loses every part of his body except for his head, and calls upon his ol’ pal Nick Rye for support. Everybody’s favorite, or, maybe not so favorite redneck, Hurk, decided to take matters into his own hands and head the bastards off on their home turf all on his lonesome. Though there’s undeniably some enjoyment to be had, Lost on Mars, unfortunately, fails to deliver in more ways than one.Įarth lies under the threat of an imminent alien invasion. I love Far Cry 5, and the idea of blasting extraterrestrial arachnids across foreign dunes sounded outrageously fun. As the second of three known expansions headed to Ubisoft’s latest sandbox adventure, this was the one I was looking forward to most. From African Savannas to the Himalayas, the Far Cry Franchise has ventured us through many diverse locales, and this time it takes us beyond the stars to the Red Planet itself in Far Cry 5‘s Lost on Mars DLC. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |